A hallucinogenic cycle of damage, decay and absorption.
An artificial, manufacted object gets absorbed by nature, by turning rigid structures into organic waves of motion,
Sound design by Sean Crowley -
Damage State used a physics based animation approach, with every shot being fully simulated instead of key-framed. Several scanned models of junk cars were fed to a Houdini grains node setup, rendering was done with Redshift inside Houdini. After Effects was used for the post production.